Duke nukem: alien armageddon mods download
This post has been edited by zykov eddy : 05 April - AM. OpenMaw Judge Mental. It is a shame we don't have more, and more prolific, Duke mappers in these parts, because I can see a lot of scenarios being built around these new alien bastards. Imagine a modern take on track side tragedy with those pig jeeps, or a destruction derby type scenario. Having a Pigsty scenario with the heavy pigs busting down the walls and shit. So cool. Player Lin. Wow, it seems more kickass than WoA mod.
Can't wait when it release on July! Just hope I have time to play Danukem Duke Plus Developer. Kicking ass and taking names.
Will she respond to commands, at lest the simple stuff like in NAM? I would love new levels specifically designed with the new expanded enemy roster in mind. For example, the Pig Cop cars would be interesting to use in more open areas than those in the first episode maps I suppose. Lunick Snazzy Ex Tazzy.
I think that happens every once in a while even when not recording, but it's very rare. Will her AI adapt based on how much health she has? Mike Norvak Music Producer.
Only complain I have is please don't use environment hazards! Some of the things I hate in WGR2 code is burning, it doesn't add anything gameplay wise and is just annoying. Or at least make the boots invulnerable to it with no amount cost.
The best is the kick, i wish Ion Maiden would steal it. I'm one of the saddos who just won't take an ally into combat if I have no way to heal them unless they're forced on me like HL2's squad mates and I have no real way to preserve them of course this is all down to my personal taste. BTW the SUVs; when you say flat ground I'm assuming they'll still work with minor slopes and stuff that won't look strange when it climbs up them, or is it literally only flat terrain they work on? This post has been edited by Jblade : 06 April - AM.
Will Bombshell be able to heal from other sources? Awesome announcement. Bombshell definitely shouldn't be kill-able; I think the best compromise would be to incorporate the first aid system as you suggested but otherwise she's down and out until say you're finished fighting the current set of enemies and then she'll be revived with a certain chunk of health maybe depending on difficulty level I think it's more interesting to make the player decide to heal her out of personal choice rather than being obliged to otherwise they'll lose her permanently.
Forge Speaker of the Outhouse. Possibly with a slow gradual recovery over time? Limited revived times or long cooldown time like a few minutes for her next action happens or something But for some reasons, "she can solo the whole level" that's sounds like she just overpowered She will get shot, though.
But if you could just keep reviving her at no cost, then she could in theory kill everything without Duke doing any of the work. Which would be dumb. Anyway, enough about that. The mappers have been working on a single map so far, but there has been talk of including modified versions of some of their other maps to comprise an episode.
Major Tom. Attrition features randomized enemies and almost maps to draw from. Furthermore, it adds some new enemies. Additionally, this latest versions adds new NPCs and details to the previously released episodes, including the originals from Older episodes will now also feature some enemy randomization and the player progression features from Attrition mode. In order to celebrate this announcement, the team released the following trailer that showcases this mod in action.
He is a PC gaming fan and highly supports the modding and indie communities. While he is a die-hard PC gamer, his gaming roots can be found on consoles.
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