Mirrors edge download ps4






















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If you do not wish to accept these terms, do not download this product. See Terms of Service for more important information. One-time licence fee to download to multiple PS4 systems. See Health Warnings for important health information before using this product. Software Usage Terms apply, See eu. Fortunately, the rest of the game feels perfectly suited to the mouse and keys, which is good news to us PC players.

DICE haven't ignored those of us who have a particular disdain for using pads and Mirror's Edge is perfectly playable without one. I'd even go so far as to say it was better, but that's purely a matter of personal choice. What is certain is that movement is smooth and natural and you'll soon be leaping off buildings with the best of them.

You won't necessarily be doing it for very long, though. Mirror's Edge is definitely on the short side, with approximately seven hours or so to get through before you reach the end. It's possible to finish the game in two sittings if you really burn through it Once you've finished the single-player mode, you can venture online to compete for supremacy on the Time Attack leaderboards, but that's about it.

Yes, there are hidden items to collect and secret paths to discover, plus a hard mode that gets unlocked, but you've basically had your lot once you finish it.

At the moment, seven or so hours feels about right. After all, there's only so many times you can jump from building to building before the novelty wears thin. That said, given that DICE are aiming for Mirror's Edge to be the first in a trilogy, the more cynical could be forgiven for thinking the game has been artificially shortened to keep the player wanting more from the next game.

The story is also a bit patchy, at least in its execution. While the idea of a squadron of high-flying runners skipping merrily across the rooftops is a good one although it does get a bit cliched at times , the game never lets the player get involved with this. You only get one 'normal' mission before Faith's sister is set up and you embark on a series of regular missions would have been nice to play through before the main story kicked in, just so we could explore the surrounding world a bit more.

You don't feel connected to the story as much as you should as you rarely enter the world that gives the plot context. Without context, there's little reason to care what happens to Faith's sister. It's a shame, because, as I say, there's an interesting world out there to explore - we just don't get a chance to do it. The inter-mission cutscenes aren't done very well either, not grabbing the attention of the player or making them eager to reach the next one.

What you want to do is get back to the action instead of watching them, which is a sad indictment of the failure to connect the player with the events around them.

The action often feels disconnected from what you're trying to achieve. In one mission, you have to find a person called Jacknife, a former runner. Unfortunately, there isn't really anything differentiating this mission from any other, other than the bit at the end where you chase him. Yes, environments change and you visit new areas, but you could just as easily take the level out of the game, isolate it and you'd have exactly the same experience playing it 'out of context' as you did before.

The plot is essentially irrelevant when playing the game and, considering a lot has been made of the story, it's disappointing when you realise it. It's not even the plot that is the problem, more that the action never feels connected to it.

Mirror's Edge is a good game, no question, but sadly it doesn't deserve to be recommended. Much as I was thrilled by the action, I was equally nonplussed by the lack of emotional connection to the characters and the plot. There's a lot of potential here if DICE can put the action into context - perhaps make all the cutscenes in-engine and allow us to fully take in what Faith does rather than have it read to us in K staid animated sequences.

You won't be disappointed if you do decide to shell out for Mirror's Edge, but neither will you be playing it in a few months. There's a classic game here waiting to get out. Let's hope DICE can unearth it next time. Ea's First-Person definitely-not-a-shoot-'em-up dropped in November for those plucky Xbox and PlayStation 3 owners. It underperformed despite its starkly original concept, due to it being released alongside thousands of other games and not being set in WWII.

Hopefully the extra time is to fully optimise the game for PC, as nothing will hurt it more than a shoddy porting EA's Dead Space , anyone? Still, precise first-person controls are what the PC is made for and being precise is what Mirror's Edge is all about.

An inch away from that pipe you jumped to? Tough shit, you fall to your death, you try again. Some decent mouse control would work wonders. There have been plenty of grumbles about the linearity, the shortness and the general lack of replayability beyond Time Trials.

Nevertheless it's a really fun and imaginative game and deserves to be played for daring to be original. When a company reboots a franchise after only one game, I get a little nervous. Especially when it's Mirror's Edge, a title I loved but one that didn't quite catch on with the masses.



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